Remove topic webgl-0
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Explanation of the Gameplay Framework - Guide to Cocos Cyberpunk Source Code

Cocos

It checks if the device supports WEBGL adn give a prompt if it is not supported. If you want to process quickly, you can fill in all 0. obj.setPosition(0, 0, 0); } } From the prototype above, we can see that the on_inst method is used to instantiate a specified object. _objectNode); if (actor && actor._viewRoot)

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[Tutorial]A Comprehensive Explanation of Deferred Rendering - Guide to Cocos Cyberpunk Source Code

Cocos

Once again, thanks to the Cocos Cyberpunk development team, Without this open-source project, I wouldn’t have an engineering-level case to share this topic. setPassInput(this.lastPass.slotName(camera, 0), 'gbuffer_albedoMap').setPassInput(this.lastPass.slotName(camera, Web WebGL 2.0, On the Web, WebGL 2.0-supported

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