May, 2024

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Creativity from constraints: developing new games from old IP

Game Developer

A game's legacy is not just the nostalgia it will come to evoke after enough time has passed. Its legacy is also in the creativity it comes to inspire in the works that arise in its wake.

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PlayStation names Hermen Hulst and Hideaki Nishino as its new CEOs

GamesIndustry.biz

Hermen Hulst and Hideaki Nishino will jointly succeed Jim Ryan as the CEOs of Sony Interactive Entertainment. Hulst is CEO of the newly named Studio Business Group, which includes all of PlayStation’s first-party teams, plus covers the development of PlayStation IP onto other mediums, such as TV and film. Hulst was already head of PlayStation Studios.

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Tales of Kenzera: Zau artfully portrays Abubakar Salim’s journey of grief

PreMortem.Games

Abubakar Salim is an accomplished British actor of Kenyan descent and the founder of UK-based Surgent Studios. His journey into the limelight began with iconic roles such as voicing Bayek in Assassin’s Creed and portraying Father in HBO Max’s Raised by Wolves. But, behind the spotlight lies a profound story of personal loss and resilience. 2013 was the year Abubakar started navigating the depths of grief following the passing of his beloved father, Ali Salim, to cancer.

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Accelerate Generative AI Inference Performance with NVIDIA TensorRT Model Optimizer, Now Publicly Available

Nvidia

In the fast-evolving landscape of generative AI, the demand for accelerated inference speed remains a pressing concern. With the exponential growth in model. In the fast-evolving landscape of generative AI, the demand for accelerated inference speed remains a pressing concern. With the exponential growth in model size and complexity, the need to swiftly produce results to serve numerous users simultaneously continues to grow.

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Unity 6 Preview is now available

Unity Blog

Unity 6 Preview (formerly known as 2023.3 Tech Stream) is the last release of our development cycle for Unity 6 and is available for download now.

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Lexip and Overload PR proudly sponsoring this year’s MCV/DEVELOP Awards

Game Development News

We have another award sponsor to announce ahead of this year’s MCV/DEVELOP Awards. Actually, make that two: top gaming accessories brand Lexip and equally lofty PR outfit Overload PR.

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Square Enix embarking on "aggressive multiplatform strategy" as profits drop 70%

GamesIndustry.biz

Square Enix has released its financials for the fiscal year ended March 31, 2024, with the results largely below what it had previously forecasted. As a result, the firm is set to implement a brand new strategy going forward, hoping to achieve "stable profit generation" in its digital entertainment segment by 2027. Square Enix's digital entertainment sales were ever so slightly up, mainly thanks to its HD Games sub-segment, the firm said.

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Solo dev Matthieu Houllier lets you take a paper plane on an adventure in Paper Sky

PreMortem.Games

French solo dev Matthieu Houllier , operating under the name Brute Force , has been making games by himself for five years. In that time he has released the 3D platform game Crumble. “It did way above what I anticipated and allowed me to live off of gamedev”, he says. Now, the sky’s the limit for Houllier as he is working on his second project Paper Sky , a game ‘that combines the thrill of an adventure game with the mechanics of a paper plane simulator’ The Kickstarter campaig

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Indie Postmortem 1: Geneforge 2 - Infestation. Funding and Building.

The Bottom Feeder

About a month ago, we released our newest indie RPG, Geneforge 2 - Infestation. Fan reaction has been really positive. Reviews are great. It's making decent money. We get to stay in business. That's the quick summary. The video game business is in a weird, scary, contracting, almost recessionary place right now. Nobody is sure what is going on. So this is a quick game release post-mortem.

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The Curious Case of Playable Ads and Traditional Marketing Strategies

Deconstructor of Fun

Guest post by Orkuncan Aydin , COO at Playable Factory — Playable Factory's team leads the way with experience from over 2000 playable ads, working with over 160 top game publishers and brands. These ads have significantly improved engagement, CPM and ROAS. Playable Factory offers a suite of products that empower users throughout the ad development process, including tools for ad creation, customization and detailed performance analysis.

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Voting for the MCV/DEVELOP Awards ends Monday – last chance to decide the winners!

Game Development News

The headline pretty much says it all; that if for some bizarre reason you’ve been holding back on voting in this year’s MCV/DEVELOP Awards, time is running out.

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Exploiting Fear to Create Good Horror Games

Game Developer

Developers Jade Jacson, Steve Kirby and Kelvin Moore dive into horror as a genre, why we like to be scared and how game developers can exploit our deepest fears to create a wide range of scares.

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Fallout 4 rules the roost in April | UK Monthly Charts

GamesIndustry.biz

Fallout 4 was comfortably the best-selling game of April in the UK, according to the latest GSD data. It was a quiet month for game releases last month. In the UK, 2.23 million games were sold, which is a drop of over 7% over the year before. However, it's worth noting that April 2023 featured the launches of Star Wars Jedi: Survivor and Dead Island 2, which boosted the market last year.

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The closure of four studios casts a shadow on Microsoft’s commitment to innovative content

PreMortem.Games

Layoffs and studio shutdowns are barely newsworthy anymore, considering their frequency. It nevertheless came as a surprise when Microsoft emailed everyone about the planned shutdown of four Bethesda Studios last week: Arkane Austin (maker of Redfall), Tango Gameworks (Hi-Fi Rush, The Evil Within), Alpha Dog Games (Mighty Doom), and Roundhouse Studios.

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Forgotten Skies Beta Playtest

Indie DB

We're thrilled to invite you to be a part of our Beta Playtest on Steam, where you can experience hilarious and antertaining gameplay of our upcoming third-person Platformer-Adventure before anyone else!

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Indie Postmortem 2: Geneforge 2 - Infestation. Avoiding Utter Disaster.

The Bottom Feeder

I really hate making screenshots, but sometimes I capture something that looks pretty cool. This is the second part of the design/marketing/release process for our newest indie RPG, Geneforge 2 - Infestation. The first part is here. TL;DR: We’ve been making indie games for a living for 30 years. Here’s how we manage it. Phase 16-18 - Actually Doing PR For Real.

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[From the Industry] Skybound Entertainment Continues Executive Hiring Streak

Game Development News

Skybound Entertainment Continues Executive Hiring Streak with Chief Financial Officer, Head of Consumer Strategy Positions Added Gregg Sulak (Wondery) joins as CFO and Will Kassoy (Omaze) to lead Consumer Strategy Los Angeles, CA; May 1, 2024 – Skybound Entertainment, the creator-led, multi-platform entertainment powerhouse behind mega-hit franchises like The Walking Dead, Invincible on Prime Video, …

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Marvel's Midnight Suns director worries the card-based combat kept players away

Game Developer

Former Firaxis Games creative director Jake Solomon looks back on how the complex card system of Marvel's Midnight Suns may have hurt the game's marketability.

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Microsoft's mystifying mismanagement | This Week in Business

GamesIndustry.biz

This Week in Business is our weekly recap column , a collection of stats and quotes from recent stories presented with a dash of opinion (sometimes more than a dash) and intended to shed light on various trends. Check every Friday for a new entry. The big news this week was Microsoft taking an axe to the ZeniMax studio system , shutting down Hi-Fi Rush developer Tango Gameworks, Redfall studio Arkane Austin, and Mighty Doom maker Alpha Dog Studios.

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Omeda Studios swaps out ‘Predecessor’ backend in less than five months using Amazon GameLift and Pragma

AWS Games

It’s hard to overstate the dedication of Omeda Studios developers working on the multiplayer online battle arena (MOBA) game “Predecessor.” Its core team has developed the game since 2018, even though the studio was officially formed in 2020. Made by fans, for fans, “Predecessor” was born out of the ashes of “Paragon,” a MOBA game developed by Epic Games from 2016-2018.

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The Minesweeper

Indie DB

One private; no guns; just your wits and trusty mine detector. Your mission is to clear a path through the minefields in the Great Desert. In most levels, you will have to find a mine detector to clear the mines, or carefully navigate through the field.

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NVIDIA TensorRT 10.0 Upgrades Usability, Performance, and AI Model Support

Nvidia

NVIDIA today announced the latest release of NVIDIA TensorRT, an ecosystem of APIs for high-performance deep learning inference. TensorRT includes inference. NVIDIA today announced the latest release of NVIDIA TensorRT, an ecosystem of APIs for high-performance deep learning inference. TensorRT includes inference runtimes and model optimizations that deliver low latency and high throughput for production applications.

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[From the industry] Sony Interactive Entertainment’s Shuhei Yoshida and Greg Rice to Keynote Develop:Brighton 2024 as full programme announced

Game Development News

Develop:Brighton organisers Tandem Events have announced the conference’s latest keynote session will see Shuhei Yoshida from Sony Interactive Entertainment (SIE) and Greg Rice share insights from their extensive work with indie video game developers around the world.

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Former Zynga COO Matthew Bromberg is the new CEO of Unity

Game Developer

The new chief exec will net an annual base salary of $850,000, a litany of stock awards, and sign-on bonus worth $2 million.

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Devolver co-founder says large-scale game dev "crushing under its own weight a little bit"

GamesIndustry.biz

It's been a difficult stretch for the industry, so when we speak with Devolver Digital co-founder Nigel Lowrie at the Game Developers Conference, our first question is fairly open-ended: What is happening? Lowrie mentions the well-established impact of the industry's pandemic boost receding, but believes there have been compounding factors impacting different aspects of the industry as well.

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Epic Environments Mega Humble Bundle

Game From Scratch

GameFromScratch.com Epic Environments Mega Humble Bundle The Epic Environments Mega Bundle is now live on Humble Bundle. This bundle contains mostly 3D environment assets from FreshCan3D but also contains a few 3D characters from Yarrawah. The environments are a mix of Unreal Engine and Unity assets, however using the links below you can easily export them […] The post Epic Environments Mega Humble Bundle appeared first on GameFromScratch.com.

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Tavern Manager Simulator demo

Indie DB

Hello, Travelers! The demo has been released! Restore your fantasy tavern to its full glory. Repair, improve and expand the establishment. Cook delicious food and keep an eye on the mood of the visitors. Create a unique atmosphere for unforgettable adventures.

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about the Hades 2 shadowdrop. I’ve seen a lot of people talking about how that impacts indies launching in the same window and how that invalidates months/years of preparation on their part. isn’t there anything an indie impacted by something like this could do? isn’t possible to just delay the launch a few weeks/months?

Ask a Game Dev

Of course a studio can delay the launch, but a launch delay will have its own set of consequences. Remember, no game launches in a vacuum. Timing is the key factor. The most obvious consequence goes back to the adage "Time is money". The developers working on the game need to pay rent and buy food. The studio needs to pay those developers during that time to keep them employed.

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PR Panel 2024: Stefano Petrullo, Renaissance

Game Development News

In the Feb/Mar issue of MCV/DEVELOP we featured our annual PR Panel, bringing together the good, the bad (in a good way) and the beautiful people of games PR to give us their take on what’s been going on in our beloved industry over recent months.

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EA reports annual net revenues of $7.56 billion amid layoff spree

Game Developer

EA boss Andrew Wilson claimed the company has built "strong momentum" just months after cutting 5 percent of jobs.

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Xbox reportedly shutting down four Bethesda studios

GamesIndustry.biz

Microsoft is shutting down four of the studios it picked up as part of the 2020 Bethesda acquisition, as reported by IGN. The four studios include Arkane Austin, maker of last year's disappointing Redfall , and Tango Gameworks, the studio behind Hi-Fi Rush, Ghostwire: Tokyo, and The Evil Within. Beyond that pair, Mighty Doom developer Alpha Dog Studios and Human Head Software successor Roundhouse Games are also shutting down.

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Unity CREATE Head Marc Whitten Resigning

Game From Scratch

GameFromScratch.com Unity CREATE Head Marc Whitten Resigning The last major player in the entire Unity run-time fee fiasco, Marc Whitten, head of Unity CREATE (the division responsible for the Unity game engine) has announced his resignation. Marc was famously the person who stepped forward to apologize for the entire fiasco and may or may not have been […] The post Unity CREATE Head Marc Whitten Resigning appeared first on GameFromScratch.com.

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Brunelleschi is Back: Source Code

Indie DB

Like a phoenix from the ashes, Brunelleschi is coming back. We're resurrecting and rebuilding the source code for new features and better-than-ever performance.

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Cloud Game Development Solutions for Your Team

Perforce

Build and maintain your games in the cloud with ease. Discover cloud game development solutions that offer scalability, flexibility, and stability.