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[Tutorial]A Comprehensive Explanation of Deferred Rendering - Guide to Cocos Cyberpunk Source Code

Cocos

As we can see, in Deferred Rendering, the calculation of a pixel’s color is uniformly performed in the lighting phase. Since the calculation is all done in the lighting phase, the pixels of the hidden parts of the models have already been discarded by depth testing, greatly avoiding unnecessary computations and thus improving performance.

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