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Korea plans to grow console industry in the next five years

GamesIndustry.biz

Korea's Ministry of Culture, Sports, and Tourism has said it intends to grow the country's console market by 2028 in order to revitalise its games industry. As reported by Yonhap News Agency , the government unveiled its five-year plan on Wednesday, aiming to reduce its reliance on mobile and online platforms and boost console sales.

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Ten highlights from Nordic Game this Week

Game Daily

Gomes-Boronat is CEO of Lucio, a mobile gaming platform that matches players according to shared interests and experiences as well as geographic proximity. Learn about Africa’s gaming scene According to a report by Mordor Intelligence, the African gaming market is set to grow by more than 12 percent annually between now and 2028.

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Meta is looking to casuals to lift the metaverse’s fortunes

Game Daily

It’s this last group, according to Meta, which currently shows the least knowledge and interest in metaverse gaming, but which has traditionally transformed new modes of gaming (such as mobile, and free-to-play) from niche, to mainstream. billion by 2028. The research found that among casual gamers (i.e.

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Technology Advancements Impacting Esports Gaming 

iXie gaming

According to Statista market forecasts, the eSports user base is expected to reach over 856 million by 2028. For instance, a player can stream gameplay directly from their mobile device or computer without having a dedicated gaming console. Behind this growing demand lies various technologies impacting eSports gaming.

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Mythical’s Web3 NFT racer goes live

Game Daily

Mythical Games’ NFT-based mobile racing game Nitro Nation World Tour (NNWT) is out now on Android and iOS. billion in 2022 rising to $9 billion in 2028, representing 18 percent annual growth. While NFT usage in games is still unproven at scale, major brands continue to invest.

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