Remove AAA Remove Asset Remove Fighting Remove UX
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The Forgotten City (2021) revisited

Radiator Blog

The individual assets seem nice, but together they sort of clash -- a random junk prop will have the 4k photogrammetry HDR treatment, overwhelming the nearby gameplay pickup that you're actually supposed to notice. Interesting approachability / accessibility UX here. The final boss fight is a conversation, and the ultimate weapon is.

NPC 52
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2022 Predictions #2 How to win after Fortnite's and Why Going Cross-Platform is Mandatory for Mid-Core Games

Deconstructor of Fun

This is perhaps because successful assets are very expensive and it is cheaper for an existing 4X publisher to launch and scale new titles rather than to acquire and operate existing games that have already scaled. A true masterpiece of an ad rivaling launch trailers from AAA games. Perfect for a battle in the 3G network.