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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Some say Unreal is better just because it’s a common choice for AAA studios. Due to its extensive asset store, versatility, and a multitude of tutorials and online courses, Unity has become the most popular 2D and 3D development platform in the world. Unreal, on the other hand, is considered to be the main player in the AAA industry.

Engine 52
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2020 Predictions #3: How to Get That RPG Loot

Deconstructor of Fun

For example, entering Fighting games is nearly suicidal effort. Fighting games install trends are spiky as is the revenue rate. While games like Plarium’s RAID Shadow Legends boast a lineup of AAA quality 3D champions, you can get away with less. 4 A billion dollar fighting franchise will launch in 2020. Same Studio.

Puzzle 52
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The Forgotten City (2021) revisited

Radiator Blog

The individual assets seem nice, but together they sort of clash -- a random junk prop will have the 4k photogrammetry HDR treatment, overwhelming the nearby gameplay pickup that you're actually supposed to notice. The final boss fight is a conversation, and the ultimate weapon is. philosophy and logic!! Take that, god!

NPC 52
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Unity VS Unreal: Which Engine Should You Choose As A Beginner

Awesome Tuts

It’s not that you can’t get a job if you know Unity and C#, but C++ is more used in the AAA game industry and more opportunities are available. While that might be true if you are a AAA game studio, it isn’t necessarily the same for an indie developer. Unity Asset Store. Getting A Job.

Engine 52
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2022 Predictions #2 How to win after Fortnite's and Why Going Cross-Platform is Mandatory for Mid-Core Games

Deconstructor of Fun

This is perhaps because successful assets are very expensive and it is cheaper for an existing 4X publisher to launch and scale new titles rather than to acquire and operate existing games that have already scaled. A true masterpiece of an ad rivaling launch trailers from AAA games. Perfect for a battle in the 3G network.

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How Call of Duty Mobile left $100M on the Table

Deconstructor of Fun

AAA game franchises are in the middle of a renaissance on mobile. However, Tencent loves to make its internal developers fight over the same prize, even if it means making the same game twice. This analysis is written by Adam Telfer , Om Tandon and Nate Ross. Make sure you don’t miss on all of the ?content

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