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A friend of mine wants to become a game designer without learning any other disciplines in game dev, he seems very sure this is possible but his confidence comes off as “idea guy” to me. I like thinking about design as well and how it could all fit together cohesively but I’m worried he’s setting himself up for failure by not learning another discipline to go along with it. Am I correct in this thought or am I being an jerk?

Ask a Game Dev

If he wants a career in AAA games, he will need specialized expertise. That might mean working on combat, quests, cinematics, narrative, itemization, UX, enemies, levels/environments, or any of a number of other specialties. At the very least he'll need to create his own assets and/or write his own code.

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Making Lucid with Eric Manahan

Game Dev Unchained

As many creatives would empathize, Eric found the professional world of architecture quite different from his educational experience. Drawing inspiration from the cinematic worlds of both the East and West, the upcoming game, “Lucid”, has captured the attention of many. The transition, however, was not without challenges.

Indy 64