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Out Now • Solo dev Pat Naoum of the handpainted The Master’s Pupil: “Creativity is a tool”

PreMortem.Games

Every man and his dog has made an indie game but no one has painted a game yet. A point of interest in the indie game sea.” These were small versions of the AAA games I had played a lot of, but they were just as enjoyable.” All advice for new game devs is to work on small projects, and make as many as you can.

Dev 104
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Solo dev Jonathan C Haman created “the glorious Drift Type C – which no one is buying”

PreMortem.Games

Once you have the concept for a game – if it’s an interesting concept – there is always an abundance of ideas that materialize out of nowhere. The abysmal ideas about driving physics held by the indie community of course! I was going to eat that, Debbie!” And the biggest pitfalls? “No JON BRAIN GOOD.

Dev 104
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Solo dev Pat Naoum of the handpainted The Master’s Pupil: “Creativity is a tool”

PreMortem.Games

Every man and his dog has made an indie game but no one has painted a game yet. A point of interest in the indie game sea.” These were small versions of the AAA games I had played a lot of, but they were just as enjoyable.” All advice for new game devs is to work on small projects, and make as many as you can.

Dev 104
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Three Minutes to Eight developer Chaosmonger Studio “Multiple stories moving parallel”

PreMortem.Games

Nicola Piovesan remembers how he created the concept in a semi-hypnagogic state right before falling asleep. “I The market is so saturated, that every little defect becomes an ‘elephant in the room’ for players that often compare a low-budget indie title to AAA games. Often falling asleep with the notes in my hand.

Pixel 211
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Mastering Metaverse: John Krajewski’s Eco Adventure

Game Dev Unchained

The conversation shifted from the nuances of game development to the larger, looming concept of the “metaverse.” While the significance of platforms like Steam is evident, there’s been a notable evolution in the indie gaming scene. “It’s like they’re still in touch with their indie origins,” he said.

Indy 105
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Predicting the Future of Supercell’s Brand New Studio

Deconstructor of Fun

That makes them the closest thing in games to a rock supergroup: Maya Kylmamaa (Game Lead, Engineer) , was CEO of the now defunct Reforged Studios (a Helsinki studio focused on AAA strategy games). The common point is that both were the co-founders of the indie games company Scuttlebutt Games. I won’t forgive you for that, Supercell!)

Studios 52
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Making Lucid with Eric Manahan

Game Dev Unchained

“I loved the concepts, the design. Interestingly, while many indie developers opt for collaborative efforts early on, the mind behind “Lucid” wanted to wear multiple hats. But why this shift from AAA games to indie games and support platforms? The transition, however, was not without challenges.

Indy 64