article thumbnail

Out Now • Solo dev Pat Naoum of the handpainted The Master’s Pupil: “Creativity is a tool”

PreMortem.Games

Every man and his dog has made an indie game but no one has painted a game yet. A point of interest in the indie game sea.” Asking and discussing general ideas about themes or concepts, ‘I’m thinking of making my eye game about Monet now… what do you reckon?’. The original concept was a game set inside an eye.

Dev 104
article thumbnail

Solo dev Pat Naoum of the handpainted The Master’s Pupil: “Creativity is a tool”

PreMortem.Games

Every man and his dog has made an indie game but no one has painted a game yet. A point of interest in the indie game sea.” Asking and discussing general ideas about themes or concepts, ‘I’m thinking of making my eye game about Monet now… what do you reckon?’. The original concept was a game set inside an eye.

Dev 104
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Indie Gaming’s Last Stand: How Willem Delventhal Is Battling Corporate Dominance!

Game Dev Unchained

From the nuances of technological advancements to the ideological tug of war between indie creators and corporate giants, the discussion spanned a variety of pertinent topics within the gaming industry. The conversation also addressed the concerns of indie developers struggling to preserve their unique vision amid growing corporate influence.

Indy 98
article thumbnail

Solo dev Jonathan C Haman created “the glorious Drift Type C – which no one is buying”

PreMortem.Games

Once you have the concept for a game – if it’s an interesting concept – there is always an abundance of ideas that materialize out of nowhere. The abysmal ideas about driving physics held by the indie community of course! I was going to eat that, Debbie!” And the biggest pitfalls? “No WHAT THAT MEAN? JON BRAIN GOOD.

Dev 104
article thumbnail

Fly around on a broom in cozy adventure Mika and the Witch’s Mountain by Chibig

PreMortem.Games

When the Kickstarter campaign ended, cozy adventure game Mika and the Witch’s Mountain by Spanish indie developer Chibig didn’t just achieve its goal. Indie developer Chibig started in 2017 as a one-dev studio in Valencia, Spain. It pulverised it! Founder Abraham Cózar Riera released his first game Deiland for mobile devices.

Indy 104
article thumbnail

The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

Welcome back to ACS headquarters for another rousing installment of the Kristala game dev blog. Here you'll get an inside look at the detailed development work done for 3D dark fantasy ARPG Kristala, the inaugural title from the team behind Astral Clocktower Studios—a female-lead indie studio based in Central PA, USA. 3D Asset Design.

Dev 52
article thumbnail

The Kristala Dev Blog - Issue #35

Astral Clock Tower Studios

Thanks for joining us for another exciting and epic issue of the Kristala Dev Blog. The dev blog is where we share all the behind-the-scenes dev action for Kristala, a 3D Dark Fantasy ARPG developed by the incredibly talented team at women-owned indie game studio, Astral Clocktower Studios. Concept Art.

Dev 52