Remove AAA Remove Content Remove Fantasy Remove UX
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The Forgotten City (2021) revisited

Radiator Blog

Interesting approachability / accessibility UX here. Felt like they had to cut down 50% of their planned content, which is never easy. Final Fantasys end with god-killing because that's what changing your life requires! The game tries to lampshade this in the NPC dialogue, but the level design is louder. it's going to therapy!

NPC 52
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The 7 Steps to Successfully Greenlight a Game with an IP

Deconstructor of Fun

In live ops, these review processes are well-defined: systems and economy design, merchandising, UX, data analysis, and sprint planning for features that drive KPI improvements, better player segmentation, and improved UA funnels are the foundation of F2P mobile product success. Simply put, with the right circumstances, IPs mitigate risk.

Fantasy 52
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2022 Predictions #2 How to win after Fortnite's and Why Going Cross-Platform is Mandatory for Mid-Core Games

Deconstructor of Fun

The biggest acquisition in the sub-genre happened last year, with Applovin acquiring Machine Zone - the company that made some of the most iconic top-grossing 4X games of all time (Game of War, Modern Strike, Final Fantasy: New Empire). A true masterpiece of an ad rivaling launch trailers from AAA games.