Remove AAA Remove Cutscenes Remove Indy Remove Terrain
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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

It's probably not worth the hassle for a solo indie. This is a convenient diegetic way of locking the player in-place for a cutscene, while also priming the player for an extended cutscene. Compare this to the variety of mobs in Doom and Quake maps, with terrain designed first and foremost for the NPCs. Sit and listen.