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Former EA devs' Simply Sweet Games aims to "raise the bar for the entire industry"

GamesIndustry.biz

Headquartered in British Columbia, Canada, Simply Sweet Games is a fully remote studio that is currently developing its inaugural mobile title – the roguelike word puzzle Criss Cross Castles. Merry and Kom have over thirty years of experience in AAA, mobile, and indie game development.

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What build system do AAA studios typically use? I know that Electronic Arts has their own build system, but is this common?

Ask a Game Dev

The Call of Duty team, for example, has a build system that allows developers to build the game with a shelved changelist against the current depot on multiple platforms (PS4, PS5, XB1, XSX, PC), and run a full suite of tests on the result in order to validate the changes.

Build 57
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Solo dev Jonathan C Haman created “the glorious Drift Type C – which no one is buying”

PreMortem.Games

Haman in his home office, surrounded by unfinished electronics projects, lit by an implausible number of computer monitors and sipping off-brand energy drinks. Why did you become a solo developer? The question is really how you decide which ideas to use – a lot easier as a solo developer. The answer is absolutely BOREDOM.

Dev 104
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Some questions about Cocos Creator

Cocos

pstrejczek: Is there a reason Electron is the preferred way for Steam publishing ? But currently we don’t have builtin Steam SDK integration yet, and there is mature Steam SDK integration in Electron. But currently we don’t have builtin Steam SDK integration yet, and there is mature Steam SDK integration in Electron.

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The Inevitable Blockchain Revolution

Deconstructor of Fun

12 years ago, while working for the Chief Creative Director at Electronic Arts, I was part of an effort to evangelize microtransactions, in-game purchases, DLC, and other forms of incremental revenue across the EA game studios. You can make some progress for free, but to really get ahead you buy resources from the devs.

Mobile 52