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Former EA devs' Simply Sweet Games aims to "raise the bar for the entire industry"

GamesIndustry.biz

Headquartered in British Columbia, Canada, Simply Sweet Games is a fully remote studio that is currently developing its inaugural mobile title – the roguelike word puzzle Criss Cross Castles. Merry and Kom have over thirty years of experience in AAA, mobile, and indie game development.

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What are AAA Games and Mobile Games?

iXie gaming

With the rise of the gaming industry, two distinct categories of games have emerged: AAA games and mobile games. As a result, mobile gaming is pushed aside in favor of AAA titles, which have their own position in the market. According to reports, the game cost more than a quarter-billion dollars to develop and market.

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Some questions about Cocos Creator

Cocos

pstrejczek: Is there a reason Electron is the preferred way for Steam publishing ? But currently we don’t have builtin Steam SDK integration yet, and there is mature Steam SDK integration in Electron. But currently we don’t have builtin Steam SDK integration yet, and there is mature Steam SDK integration in Electron.

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Solo dev Jonathan C Haman created “the glorious Drift Type C – which no one is buying”

PreMortem.Games

Haman in his home office, surrounded by unfinished electronics projects, lit by an implausible number of computer monitors and sipping off-brand energy drinks. Why did you become a solo developer? The question is really how you decide which ideas to use – a lot easier as a solo developer. The answer is absolutely BOREDOM.

Dev 104
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The Hybridcasual Gamble

Deconstructor of Fun

We dive into decline of hypercasual games and hybridcasual, an attempt by mobile game developers to adapt to the new normal in the industry. Based on the current marketing environment, we made the decision to temporarily suspend our new game development pipeline until the ROI for new games is economically viable.”

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How live subscription games squeeze traditional AAA releases

Game Daily

More than 500 developers and publishers are active in that market, and some handle multiple games. Electronic Arts’ sports titles help give it a 17 percent share, followed by Epic (12%), and Activision Blizzard (9%). .” Extreme competition Publishers who wish to take the live service route face extreme competition.

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The Inevitable Blockchain Revolution

Deconstructor of Fun

12 years ago, while working for the Chief Creative Director at Electronic Arts, I was part of an effort to evangelize microtransactions, in-game purchases, DLC, and other forms of incremental revenue across the EA game studios. Personally, I enjoy the early part of a game’s development and lives best. And the results were disastrous.

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