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What build system do AAA studios typically use? I know that Electronic Arts has their own build system, but is this common?

Ask a Game Dev

The Call of Duty team, for example, has a build system that allows developers to build the game with a shelved changelist against the current depot on multiple platforms (PS4, PS5, XB1, XSX, PC), and run a full suite of tests on the result in order to validate the changes.

Build 57
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Some questions about Cocos Creator

Cocos

pstrejczek: Is there a reason Electron is the preferred way for Steam publishing ? But currently we don’t have builtin Steam SDK integration yet, and there is mature Steam SDK integration in Electron. But currently we don’t have builtin Steam SDK integration yet, and there is mature Steam SDK integration in Electron.

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The Inevitable Blockchain Revolution

Deconstructor of Fun

Ethan is always looking for worthy, free-to-play mobile games for the N3TWORK Platform. Xsolla has dedicated tools that will help you create your own online commerce platform, improve your performance marketing and discoverability, and expand your game business on mobile and PC. Ask him about a free, $10,000 UA test for your game.

Mobile 52
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The Hybridcasual Gamble

Deconstructor of Fun

We dive into decline of hypercasual games and hybridcasual, an attempt by mobile game developers to adapt to the new normal in the industry. Based on the current marketing environment, we made the decision to temporarily suspend our new game development pipeline until the ROI for new games is economically viable.”

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How live subscription games squeeze traditional AAA releases

Game Daily

As Ampere points out, they are up against a formidable array of consumer options including other games of the same genre, in-device competitors, multi-platform options and, of course, time-sinks like social media and other entertainments. More than 500 developers and publishers are active in that market, and some handle multiple games.

AAA 52