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Supercell’s Strategic Initiatives that Will Transform the Company

Deconstructor of Fun

In February, Ilkka Paananen, the beloved CEO of Supercell, and arguably one of the faces on the Mount Rushmore of Mobile Games Executives, published his yearly blog post. All in all, Ilkka’s yearly blog is an inspirational and quite sincere vision of the top brass of a major mobile games company.

Mobile 119
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Predicting the Future of Supercell’s Brand New Studio

Deconstructor of Fun

TWiG #212 - Apple's New Price Points / Game Genre Taxonomy pt 2 / Nintendo's Mobile Strategy ? As the Supercell blog post stated a year ago, “ We are establishing this new team to pursue a specific goal: assemble and enable the best talent in North America to create what’s next across any platform, not just mobile.

Studios 52
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The Best 3D Art Outsourcing Studios in the Industry

iXie gaming

Also, apart from its art outsourcing services, it offers cross-platform porting, AI, and web development. Specialties: – Concept Art, 3D Art, 3D Art, Illustration, Promo Art, 3D Animation, 2D Animation, Mobile Games, Video Games, UI, and Social Networks. AAA Game Art Studio. Winking Corporation. Keywords Studio.

Art 52
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The Hybridcasual Gamble

Deconstructor of Fun

We dive into decline of hypercasual games and hybridcasual, an attempt by mobile game developers to adapt to the new normal in the industry. It’s no surprise to any readers of this newsletter that Apple set off a nuclear warhead into the heart of the mobile games business with IDFA deprecation, under the thin veil of user privacy.

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Web3 Gaming Consolidates to Survive

Deconstructor of Fun

It’s not that Magic Eden could not have brought more gamers onto their platform or Fenix Games could not have built a nice marketplace. Of course, it’s important not to reduce it to 1 or 2 like today’s mobile gaming, but I hope we can do better than that… Written by Ahmetcan Demirel ?️ Deconstructor of Fun Podcast ?

Games 52