Remove AAA Remove Game Developer Remove Mechanics Remove UX
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Upcoming CIMFest Keynote: Flavored by Authenticity

Game Design Aspect

this Saturday June 12, 2021, we are headlining the Georgia Game Developers Association CIMFest and I also will be moderating IGDA GDSIG's skipped (due to the cancellation of GDC last year) roundtable, Creating Non-Toxic Gamer Communities. His latest book is Gaming SEL: Games as Transformational to Social and Emotional Learning (bit.ly/GamingSEL).

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The 7 Steps to Successfully Greenlight a Game with an IP

Deconstructor of Fun

I Need a Process (sung to the tune of “I Need a Hero” ) As is the case with every facet of product development and live ops, running the right process is key. In hindsight, we missed the mark in some areas, and nailed it in others Genre / Mechanic: I don’t believe abstract analogs in an crafting system works.

Fantasy 52
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2022 Predictions #2 How to win after Fortnite's and Why Going Cross-Platform is Mandatory for Mid-Core Games

Deconstructor of Fun

4X games can’t scale by exclusively poaching users from other games -- they need to be able to recruit new audiences to achieve long-term unit economics viability. Successful 4X games developers are constantly bringing new gameplay mechanics to stand out in the market as seen in the examples below.