Remove Agent Remove Build Remove Mesh Remove Scripting
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Navigation Server for Godot 4.0

Mircosoft Game Dev

Runtime navigation mesh baking. Now the NavigationRegion can be added during gameplay, and it's possible to change its transform or even bake the navigation mesh data at runtime. Navigation Agent. The agent is also responsible for avoiding collisions. The possibility to stream in and out of the navigation regions.

Agent 52
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Maintenance release: Godot 3.4.3

Mircosoft Game Dev

stable: Android: Fix relative keystore paths on Android exporter with custom build ( GH-56676 ). C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). C#: Fix getting properties state when reloading scripts ( GH-56300 ). GDScript: Clear pending function states when reloading script ( GH-56296 ).

Render 52
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Schedule for GodotCon 2019 in Pozna?

Mircosoft Game Dev

The next step is to build free and open-source games that both go beyond entertainment and benefit the community. Talk: Using Godot for economic simulation and agent-based modelling | Jeremiah Lasquety-Reyes. A quick demo on how to set up, rig and animate a 2D character in Godot Engine using 2D meshes and the Skeleton2D node.

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