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You Have No Idea How Hard It Is To Run A Sweatshop, Part 2

Designer Notes

Game designers would just be guessing. So, what can games simulate? Strangely, the best example I can think of is a game trying to recreate a situation MUCH more difficult to simulate than baseball, life as a border agent in a totalitarian country. However, Wright was not making a game in the abstract.

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What Works And Why: Prey’s Intro

Tom Francis

Our undercover agent? They’re both just violent people who want weapons, that’s all the plot that’s been communicated after about 30 minutes of talking and fighting. Game suddenly goes back into intro mode, with a long non-interactive talky sequence arriving in Prague. You’re a double-agent!

Agent 52