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AI-powered Unity is Revolutionizing the Gaming Industry

Logic Simplified

As a matter of perspective, the integration of AI in Unity has opened doors of innovation for us and game app developers across the globe. Unity AI and its Innovative Approaches and Solutions The game designers and developers at Logic Simplified are very excited!

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Spotlight: Convai Reinvents Non-Playable Character Interactions

Nvidia

Convai is a versatile developer platform for designing characters with advanced multimodal perception abilities. These characters are designed to integrate seamlessly into both the virtual and real worlds. You can do this through the playground user interface or programmatically through the API.

NPC 52
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Glorious gaming summer marred by industry myopia

Game Daily

They also show – in their different ways – that there are many ways to create excitement and energy in the market, through bold game design, smart marketing, and intelligent planning, not to mention confident investment. Few studios manage to get through three decades without delivering hit games, nor the odd duffer.

Games 52
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What Works And Why: Prey’s Intro

Tom Francis

Our undercover agent? Game suddenly goes back into intro mode, with a long non-interactive talky sequence arriving in Prague. The game’s biggest twist so far – I’m a double agent! You’re a double-agent! To keep the Jinn out? Aren’t the Jinn already there? Another inciting incident!

Agent 52
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Schedule for GodotCon 2019 in Pozna?

Mircosoft Game Dev

Talk: Using Godot for economic simulation and agent-based modelling | Jeremiah Lasquety-Reyes. I talk about how Godot can be used for more intuitive and understandable economic models especially through combining a certain school of economics (Austrian economics) and a certain kind of simulation (agent-based modelling).

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I Make Board Games in Tabletop Simulator (A Guest Post)

Brand Game Development

After a year of playing games, I decided to make board games in Tabletop Simulator from publicly available print-and-play games. My first creation was a demo of Blight Chronicles: Agent Decker for their Kickstarter which was simple but functional.

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You Have No Idea How Hard It Is To Run A Sweatshop, Part 2

Designer Notes

Game designers would just be guessing. So, what can games simulate? Strangely, the best example I can think of is a game trying to recreate a situation MUCH more difficult to simulate than baseball, life as a border agent in a totalitarian country. However, Wright was not making a game in the abstract.