Dev snapshot: Godot 4.0 beta 12
Mircosoft Game Dev
JANUARY 13, 2023
Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). Rendering: Take alpha antialising options into account when setting up materials ( GH-71261 ). Visual Shader: Add few improvements for VisualShaderNodeParticleRandomness ( GH-71123 ). See the GitHub issue tracker for a list of known bugs in the 4.0
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