Remove Alpha Remove Build Remove Collision Remove Terrain
article thumbnail

Physics progress report #1

Mircosoft Game Dev

First I've been working on building a test suite for physics. Cylinder collision shape. One of the requirements was adding support for cylinder shapes in Godot's custom collision detection system. Heightmap collision shape. Another collision shape that was missing in Godot Physics 3D was the heightmap.

article thumbnail

Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

But the “1” in beta 1 means that it’s only the first step of the journey, and like for the alpha phase, we’re going to release new beta snapshots roughly every other week. Buildsystem: Unify tools / target build type configuration ( GH-66242 ). Buildsystem: Unify tools / target build type configuration ( GH-66242 ).

Beta 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

But the "1" in beta 1 means that it's only the first step of the journey, and like for the alpha phase, we're going to release new beta snapshots roughly every other week. Buildsystem: Unify tools / target build type configuration ( GH-66242 ). Buildsystem: Unify tools / target build type configuration ( GH-66242 ).

Beta 52
article thumbnail

Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

It parses your code and automatically understands what you are trying to do (such as writing to alpha for transparency, reading from screen, etc.) This new implementation is based on Tiled Editor 's Terrains and is fully compatible with previous TileSets. In Godot 3.0, writing shaders is very easy! Visual Scripting.

Render 52