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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

As a result, Joe ended up playing around with a few different hair alphas; he realized the fur can look really nice depending on the angle and lighting, but that he might have to manually adjust a bunch of the planes to get them to better wrap to the model. Rigging / Animation. link] Programming. The ACS Games Dev Team.

Dev 52
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The Kristala Dev Blog - Issue #21

Astral Clock Tower Studios

Here are a few clips of our menu systems and consumables in action so you can get an idea of how they're intended to look - and work! - Here's a look at Joe's most recent work on the level; we're pumped to get our new player character into the Nasahara Ruins level so we can share some actual gameplay clips of this stunning, post-war city.

Dev 52
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The Kristala Dev Blog - Issue #20

Astral Clock Tower Studios

If you're just tuning in, you may not have known that we unveiled a pre-alpha alpha alpha combat build of Kristala at last year's 2019 PlayNYC convention in - you guessed it - New York City! In the clips below, you can see the Dodge issues in action. Animation / Rigging / Game Production.

Dev 52