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The Kristala Dev Blog - Issue #19

Astral Clock Tower Studios

Lastly, Nick revisited the 3D model for his previously created Anagativa skeleton to improve its shape and textures before handing it off to Allie for rigging and animation. Animation / Rigging / Production. Let us know in the comments! We can't wait to see what Nick has in store for us next sprint. Level Design.

Dev 52
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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

We're really looking forward to seeing all the exciting updates we have in the works for the Dalamase swamp, but for now we're just having fun enjoying a few vintage Kristala gameplay clips that feature the demo level as it currently stands. Rigging / Animation. You can also follow our dev journey on social media via the links below.

Dev 52
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The Kristala Dev Blog - Issue #21

Astral Clock Tower Studios

Here are a few clips of our menu systems and consumables in action so you can get an idea of how they're intended to look - and work! - Here's a look at Joe's most recent work on the level; we're pumped to get our new player character into the Nasahara Ruins level so we can share some actual gameplay clips of this stunning, post-war city.

Dev 52
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The Kristala Dev Blog - Issue #26

Astral Clock Tower Studios

In today's issue, you'll get an update on all the custom 3D assets we've been working on for the capital city of Nisar, plus a peek into our process for creating a fully functional facial rig for our female main character. Game Production / Rigging / Animation. You can also follow our dev journey on social media via the links below.

Dev 52
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The Kristala Dev Blog - Issue #20

Astral Clock Tower Studios

In the clips below, you can see the Dodge issues in action. The first clip shows a lack of forward momentum when the dodge mechanic is engaged. The second clip shows the broken dodge mechanic during combat with a Twigativa enemy. Luckily for you, we've got a couple of gameplay clips that showcase just that. Don't forget!

Dev 52
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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

link] Rigging / Animation. First, Allie kicked things off by checking the textures for our mid-grade Kota Soldier variant in Unreal Engine as she preps each of the three variants for rigging and animation. Let us know which clip made you laugh the most. You can also follow our dev journey on social media via the links below.

Dev 52