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“True Ownership” - The Game Economy Trilemma

Deconstructor of Fun

Secondary Secondary Market The most popular solve is also the simplest: have your game’s secondary market separated from the main formal progression.This can be done a number of ways, from level gating to combined UX, level and quest gating to the inelegant but effective paywall gating of the P2P trading feature.

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How to Scale A Games Company | Travis Boatman, Gigi Levy-Weiss, & Kristian Segerstrale

Deconstructor of Fun

Now, that moved to beta, then it's moved to Alpha, now it's moved to first playable. And and I think we should in general, not disregard the fact that when you look at how much entertainment value you're providing to people. You need the UX to work. Now it's moved to concepting. Gigi Levy Weiss Exactly.

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