[Tutorial]A Comprehensive Explanation of Deferred Rendering - Guide to Cocos Cyberpunk Source Code
Cocos
MAY 14, 2023
Next, let’s take a look at the common 3D rendering processes in a 3D game engine: Shadow Map Rendering → 3D Objects Rendering → Screen Space Post-Processing → 2D Elements & UI Rendering. In Vertex Shader, process vertex transformations, UVs, etc. In Fragment Shader, perform lighting calculations with the 7 lights.
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