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How to get started with Unity Game Development – Tips & Tricks from iXie Experts

iXie gaming

Familiarize yourself with key components such as the Scene view, Inspector window, and Project window to efficiently navigate and manipulate your game assets. Use asset stores wisely Unity Asset Store offers a wide range of free and paid assets, such as 3D models, textures, sound effects, and plugins.

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Omniverse: Top Resources from GTC 21

Nvidia

On-Demand Sessions Introduction to RTX Technology and the Omniverse Platform Speaker: Vincent Brisebois, NVIDIA We introduce NVIDIA RTX technology at a very high level (Shaders, RT Cores and Tensor Cores), then introduce the Omniverse platform. We’ll show what USD is and how assets are constructed with it.

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The Kristala Dev Blog - Issue #26

Astral Clock Tower Studios

In today's issue, you'll get an update on all the custom 3D assets we've been working on for the capital city of Nisar, plus a peek into our process for creating a fully functional facial rig for our female main character. 3D Asset Design. Ready to take a break from the mundane and dive head-first into the magic of Kristala?

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Getting Started with Web GL Game Development

iXie gaming

Designing game mechanics and rules, along with creating game assets such as characters, stages, and settings, are all critical aspects of the game design process. To implement the game mechanics and rules, you will use coding, while game assets will be integrated into the game engine as part of the game development workflow.

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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

Today we're serving up some seriously exciting updates, including a look at our new, custom game cursor; updates on our new player character's rigging and animation; and a sneak peek at our newest WIP level area. 3D Asset Design. The dynamic mesh will allow the door to be animated and properly opened and closed.

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The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

In a few months, we'll be kicking off our very own Patreon where you'll be able to get even more detailed and comprehensive dev blogs that include first looks at new models, inside access to previously unrevealed characters and NPCs, and a glimpse into how our programmers, artists, modelers, and animators do their thang.

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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

You may have already seen some of this content on social media, in blog posts, or in alpha release notes. You can even create complex dynamic effects by writing custom shaders that operate on FogVolume nodes. is introducing sky shaders which allow users to create dynamic skies that update in real time (including reflections).

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