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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Engine • Added DebugView at runtime UI control rendering debugging function. See the documentation “Render Debugging - Run Time Using Render debugging”: [link] • When the node animates, add the tween ‘destroySelf’ method to destroy the front nodal point. x users upgrade. Skip rendering when the UI element Opacity is 0.

Render 52
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

A refactor of Animation APIs to change the stop(reset: bool) to two separate stop() and pause() methods ( GH-71218 ), as was heavily requested by the community. Some of the most notables feature changes in this update are: Animation: Split pause() from AnimationPlayer's stop() ( GH-71218 ). A lot more GDScript fixes and improvements!

Beta 110
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

A refactor of Animation APIs to change the stop(reset: bool) to two separate stop() and pause() methods ( GH-71218 ), as was heavily requested by the community. Some of the most notables feature changes in this update are: Animation: Split pause() from AnimationPlayer’s stop() ( GH-71218 ). A lot more GDScript fixes and improvements!

Beta 84
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Animation: Add animation "reset" track feature ( GH-44558 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Animation: Add animation "reset" track featurex ( GH-44558 ). Animation: Fix Tween active state and repeat after stop() and then start() ( GH-47142 ).

Beta 52
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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Animation: Add animation "reset" track feature ( GH-44558 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Animation: Add animation "reset" track feature ( GH-44558 ). Animation: Fix Tween active state and repeat after stop() and then start() ( GH-47142 ).

Mesh 52
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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Animation: Add animation "reset" track feature ( GH-44558 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Animation: Add animation "reset" track feature ( GH-44558 ). Animation: Fix Tween active state and repeat after stop() and then start() ( GH-47142 ).

Mesh 52
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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Animation: Add animation "reset" track feature ( GH-44558 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Animation: Add animation "reset" track feature ( GH-44558 ). Animation: Fix Tween active state and repeat after stop() and then start() ( GH-47142 ).

Mesh 52