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The Kristala Dev Blog - Issue #19

Astral Clock Tower Studios

[link] Next, Will worked on modifying the death systems for our main character (and some of the game's enemies) to allow them to utilize the new death animations Producer Allie recently created (make sure you check out the Game Production section to see them in action). Animation / Rigging / Production. Level Design.

Dev 52
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The Kristala Dev Blog - Issue #21

Astral Clock Tower Studios

Here are a few clips of our menu systems and consumables in action so you can get an idea of how they're intended to look - and work! - Here's a look at Joe's most recent work on the level; we're pumped to get our new player character into the Nasahara Ruins level so we can share some actual gameplay clips of this stunning, post-war city.

Dev 52
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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

We're really looking forward to seeing all the exciting updates we have in the works for the Dalamase swamp, but for now we're just having fun enjoying a few vintage Kristala gameplay clips that feature the demo level as it currently stands. Rigging / Animation. link] Programming. Events - Kristala Featured at IWOCon 2020.

Dev 52
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The Kristala Dev Blog - Issue #26

Astral Clock Tower Studios

In today's issue, you'll get an update on all the custom 3D assets we've been working on for the capital city of Nisar, plus a peek into our process for creating a fully functional facial rig for our female main character. Game Production / Rigging / Animation.

Dev 52
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The Kristala Dev Blog - Issue #20

Astral Clock Tower Studios

In the clips below, you can see the Dodge issues in action. The first clip shows a lack of forward momentum when the dodge mechanic is engaged. The second clip shows the broken dodge mechanic during combat with a Twigativa enemy. Luckily for you, we've got a couple of gameplay clips that showcase just that.

Dev 52
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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

If you've been keeping up with our dev blogs over the past couple issues, you'll know that we've been working hard to come up with a way to create realistic-looking fur for our various animal-like characters. link] Rigging / Animation. Let us know which clip made you laugh the most. Kristala Bloopers Corner.

Dev 52