Remove Animation Remove Concepts Remove Cutscenes Remove NPC
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Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

You can totally miss important conversations and scenes because you're stuck in the stairwell climbing animation at exactly the wrong time. This isn't a big apocalyptic video game betrayal cutscene where a villain reveals himself and destroys a castle, instead it's a smaller deeper betrayal that instantly brought me back to being a teenager.

Indy 52
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Sandbox vs themepark

Raph Koster

It was like resetting a little stage-play; the NPC actors hit their marks and reappeared at their start location. Not that I coined them, of course; the concepts were very much in the air. But it’s also visible in the Holodeck, or in anime like Sword Art Online (which was directly inspired by Ultima Online !).

Sandbox 64
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Deathloop deconstruction / design thoughts

Radiator Blog

NOT telekinesis, only works on NPCs / PvP) Havoc (temporary shield / damage buff), very useful for people who keep dying (i.e. where the main drawback is you're still vulnerable during the 2 second execution animation. Very streamlined, much faster, low stakes, and often just setting up the inevitable ensuing gunfight.