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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

Concept Art. While most of our dev team focuses on preparing an exclusive build of Kristala for Play NYC, our talented concept art team has been pumping out fresh designs for current weapons and items that still need revamped before our official vertical slice is complete.

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The Kristala Dev Blog - Issue #20

Astral Clock Tower Studios

Although we've tasked our newest concept artist and character modeler, Pete, with trying his hand at the textures for our main Anagativan characters (which you can see later on in this issue), Shelly spent the first half of this sprint finishing up her own textures. o [link] Concept Art. Check it out! What do you think?

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The Kristala Dev Blog - Issue #35

Astral Clock Tower Studios

Concept Art. When it comes to creating unique environments, characters, weapons, and other items—especially ones for an alien, fantasy world we dreamed up from scratch—we wouldn't get very far without our concept art team. Take a look at some of the recent armor concepts our talented artist James created this month.

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The Kristala Dev Blog - Issue #33

Astral Clock Tower Studios

Concept Art. Now that our concept art team has nearly completed the designs for all existing assets and items in the Kristala build that needed to be replaced with fresh assets, they're now able to move on to creating brand new items that don't yet have 3D counterparts.

Dev 52
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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

link] Concept Art. In order to initiate these changes, however, it was vital that we had proper environmental and character concepts to work from so that our 3D modeling team was fully capable of bringing the Kristala that exists in our minds to life in Unreal Engine. We can't wait to go back again next year!

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The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

In a few months, we'll be kicking off our very own Patreon where you'll be able to get even more detailed and comprehensive dev blogs that include first looks at new models, inside access to previously unrevealed characters and NPCs, and a glimpse into how our programmers, artists, modelers, and animators do their thang. Concept Art.

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The Kristala Dev Blog - Issue #30

Astral Clock Tower Studios

Concept Art. After Concept Artist Harold reimagined each level area in the demo, we then had him concept out the individual props that will be needed to carefully detail each environment. We really liked the concept of the existing logo, but we wanted to see what it would look like with a more realistic clock tower.

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