Remove Animation Remove Concepts Remove Film Remove Horror
article thumbnail

Zoochosis by Clapperheads will make you fear those lovely animals in the zoo

PreMortem.Games

Like most times in horror stories, it starts out as a normal night. A terrifying parasite is spreading, mutating some of the animals into grotesque, blood-thirsty monsters ready to kill their way out of their cages. It’s a group of international professionals with expertise in both film and game industries. Of course, in a zoo.

Animation 152
article thumbnail

Origins of Ghost Master, Part One

iHobo

And it's all down to Gregg Barnett, frankly - he had the concept, and he handed it onto me to craft into a design. We actually had concept art for a monstrous version of Cogjammer based on the gremlin in the movie-version of the same story - but it was too scary. The big influence I added was - of all things!   Shivers.

Film 73
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Capcom: Over 40 Years in the Market – A Brief History 

Game Errors

Inspired by Bruce Lee films Enter the Dragon and Game of Death, Nishiyama began developing this game in late 1986. Featuring several playable characters in an one-on-one gameplay, the game introduced many concepts that would become standards for fighting games, such as the six-button controls and the use of command-based special techniques.

article thumbnail

Origins of Ghost Master, Part Two

iHobo

Rather than cut from the game entirely (which would have been silly since they were already animated!) However, a large part of my motivation was to find another way of mounting the concept of a Horde (which attacks with a horde of specific creatures) and a flea-bitten dog really appealed to me for this. And so it was!

Film 138
article thumbnail

How to Manage Artists on a Board Game Project

Brand Game Development

To develop specifically my art contract, for example, it took my own experiences, and huge amount of research on freelance contracts, common procedures, and industry horror stories to make sure I was covering all the points! I’ve done the same for signing members of my production crew and actors for the short film work I’ve done.