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David Olamide’s joyous journey that led to an internship in his own company

PreMortem.Games

As he grew, his fascination extended to games such as Prototype, Need for Speed and GTA. He was trying to do animation with Unreal at the time. Later, they expanded their team with two more members from different departments and attempted an animation project called Ogbanje. That laptop became his digital playground.

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FBX importer rewritten for Godot 3.2.4 and later

Mircosoft Game Dev

I've worked in games for a while now, building upon general software development experience from electronics and RF equipment. In the game industry, a lot of people assume that FBX works with traditional animation algorithms but we found that it is simply not the case. But a caveat of glTF 2.0 Pivots are hard.

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