Remove Animation Remove Culling Remove Game Engine Remove Tile
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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

and included in this beta are: Animation: Add animation "reset" track feature ( GH-44558 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Animation: Add animation "reset" track feature ( GH-44558 ). Animation: Allow renaming bones and blend shapes ( GH-42827 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

and included in this beta are: Animation: Add animation "reset" track feature ( GH-44558 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Animation: Add animation "reset" track feature ( GH-44558 ). Animation: Allow renaming bones and blend shapes ( GH-42827 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

Animation: Add animation "reset" track feature ( GH-44558 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Animation: Add animation "reset" track featurex ( GH-44558 ). Animation: Fix Tween active state and repeat after stop() and then start() ( GH-47142 ).

Beta 52
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Release candidate: Godot 3.5 RC 2

Mircosoft Game Dev

seen as small bumps between tiles on a GridMap). The fix seems relatively safe but this will require heavy testing to make sure it doesn't regress - if you have 3D games using Bullet physics, please try this RC 2 and report any issue. Anything behind the polygon will be culled from view. This should show up initially as a quad.

Render 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Animation: Add animation "reset" track feature ( GH-44558 ). CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Animation: Add animation "reset" track featurex ( GH-44558 ).

Beta 52
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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Animation: Add animation "reset" track feature ( GH-44558 ). CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Animation: Add animation "reset" track feature ( GH-44558 ).

Mesh 52
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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Animation: Add animation "reset" track feature ( GH-44558 ). CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Animation: Add animation "reset" track feature ( GH-44558 ).

Mesh 52