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A day in the life of a narrative designer

Game Global

When you imagine doing this job, is it mostly about crafting amazing cutscenes? This is a clip of the Heider-Simmel animation. How can I get this NPC to convey a specific emotion if I don’t have that specific animation in my toolbox? Brainstorming, writing, editing, and workshopping text! What is Narrative Design?

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The Lost Ark Has Found its Way

Deconstructor of Fun

This post is written by the fantastic Game Bakery substack team of Chase, Zixuan, Haiyin, Caitou, Fish, Amy, Chow, Jing, Wanzi and edited by Caitou, Rob. Animation: Two perspectives, the separation of cloud and mud Lost Ark has a sincere visual performance, among which are various cutscenes from a top-down perspective.

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How to Use Unity Cinemachine Virtual Cameras

Game Designing

Coding camera angles for games and animation has been a pain … Until now. In short, Unity Cinemachine opens up an entirely new world of opportunities for animation, game design and development, and directors working with virtual cameras. This was created by Unity in collaboration with Disney Television Animation.

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Darner's Digest, vol. 3: on the Yarn Spinner v2.0 release + a YS primer

Radiator Blog

Some games do all their cutscene scripting and even enemy AI in Yarn Spinner, because really, it's just a simple scripting language that does whatever you tell it to do. And so this is the ideal use case for Yarn Spinner: action adventure games starring existential millennial animal protagonists.

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Sandbox vs themepark

Raph Koster

Most Dikus could, with minor text editing, share their zone files, because they almost all played exactly the same! But it’s also visible in the Holodeck, or in anime like Sword Art Online (which was directly inspired by Ultima Online !). Breadcrumbs, dialogue trees, cutscenes, progression paths.

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