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Creating an engaging & fun digital experience for kids – Case Study

Logic Simplified

Game Genre. Educational. Award-winning educational gaming website offers 1000+ learning activities for kids in grades K to 5, both educational and interactive. Award-winning educational gaming website offers 1000+ learning activities for kids in grades K to 5, both educational and interactive.

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3D Art Styles For Games

Moonmana

3D game artists utilize special software to create fantastic creatures and incredible locations going far beyond real world limits. It’s fair to say that 3D game art styles are used everywhere – in film and cartoon production, animation, interior design, and architecture fields, and especially in game development.

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I Am Jesus Christ aims for the faithful, as well as educational and digital tourism markets

Game Daily

“I’d watch amazing animated movies like Shrek, and I’d think, wouldn’t it be great to see something this good about Jesus Christ” After gaining experience making mobile games, Vysochanskiy’s development studio SimulaM decided that his dream project should be interactive. I’m a family man.

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2021 Predictions #3 Top Mobile RPGs Will Go Cross Platform

Deconstructor of Fun

Facebook Gaming helps developers and publishers to build, grow, and monetize their games. This is done through in-depth research, insights, and case studies as well as innovative marketing solutions and education materials. Small Giant did it with Puzzle and Empires.

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Months Late Game Review. Zelda: Tears of the Kingdom. The Good Things.

The Bottom Feeder

If that had slightly fewer sales, the most popular Zelda game ever would be Super Smash Bros. Because, at their hearts, Zelda games are puzzle games with a bit of combat bolted on. Puzzle games are a niche genre. Yet, this is an amazing time for niche games to break out and become big hits.

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Zugzwang as a pole dance upward unto heaven

Radiator Blog

A broughlike is a variation on a roguelike named after designer Michael Brough , who has spoken before on his design patterns like square tiles, orthogonal movement, turn parity, glitching, limited info, simple maze designs, minimal resources. A dense randomized mini-chess puzzle where everything matters.

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