Remove Art Remove Concepts Remove Cutscenes Remove Fantasy
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Would “Sword Art Online” Be a Bad VR Game?

Rampant Games

In the fiction, November 6, 2022 was the launch day for the game “ Sword Art Online ,” chronicled in the books, manga, and anime series of that name. Thanks to a crazy head engineer with a god complex, ten thousand players are now playing an ultra-realistic fantasy game in a virtual world with real-world stakes.

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new Quake map: The Close And Holy Darkness

Radiator Blog

On the other hand, why shouldn't our fantasy settings involve Mesoamerican and Andean influences? The massing was inspired by this "Forgotten Temple" concept art by Jonas Ellermann (above). It echoes colonizer arguments about "savages" who "need" to be conquered. How do we do this right?

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Secrets in Videogames

Keith Burgun

As I’ve gone through the Final Fantasy series recently , it’s notable that the games used to have secrets, and now, they pretty much don’t anymore. This concept of “secret” doesn’t really make sense in a strategy game, contest, or a puzzle. They are findable.

Fantasy 52
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The three most important qualities in an RPG

Keith Burgun

So what we end up with, over time, is a “tradition”, or traditions within a blanket term like “RPG” There are so-called “ARPGs” like Diablo, JRPGs like Final Fantasy, CRPGs like Ultima, tactical RPGs like Fire Emblem, and so on. Over the years, I have loved games in all of these categories. Sense of wonder.

Fantasy 52
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Sandbox vs themepark

Raph Koster

The state of the art has moved on so far that it’s hard to convey how important the idea of “let’s make these behaviors generic” was. So simulationism was born as a way to make fantasy worlds richer, more immersive… in a sense, to “make the ride better.” Not that I coined them, of course; the concepts were very much in the air.

Sandbox 64
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Design review of Redfall by Arkane Studios Austin

Radiator Blog

Instead there's cutscenes without animation, scripted conversations without choreography, and readables you rarely read because the game never pauses. All the dynamic cutscenes and dialogue sequences relied on 4 player characters all bantering amongst each other like in Buffy or something. But not really.

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