Remove Art Remove Concepts Remove NPC Remove Prop
article thumbnail

The Kristala Dev Blog - Issue #30

Astral Clock Tower Studios

Concept Art. Since embarking on the huge endeavor to completely revamp the entire Kristala demo, we've had our artists and modelers working hard to recreate some of the props and environmental elements that already existed in the original Dalamase demo level. Why redo everything again, you might ask?

Dev 52
article thumbnail

The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

link] Concept Art. In order to initiate these changes, however, it was vital that we had proper environmental and character concepts to work from so that our 3D modeling team was fully capable of bringing the Kristala that exists in our minds to life in Unreal Engine. We can't wait to go back again next year!

Dev 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

The Kristala Dev Blog - Issue #33

Astral Clock Tower Studios

Concept Art. Now that our concept art team has nearly completed the designs for all existing assets and items in the Kristala build that needed to be replaced with fresh assets, they're now able to move on to creating brand new items that don't yet have 3D counterparts. 3D Modeling.

Dev 52
article thumbnail

The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

In today's issue, we're servin' up some serious updates on a few large-scale, ongoing 3D models and concept pieces. This week, Cass continued chipping away at the base model for the Cathedral, adding a secret attic area that will house an important NPC you'll will meet along your journey.

Dev 52
article thumbnail

The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

Concept Art. While most of our dev team focuses on preparing an exclusive build of Kristala for Play NYC, our talented concept art team has been pumping out fresh designs for current weapons and items that still need revamped before our official vertical slice is complete.

Dev 52
article thumbnail

The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

Concept Art. As part of our demo overhaul, we recently welcomed a few new team members into our motley crew in order to help us better establish the dark-fantasy vibe we're going for—including the newest member to our Concept Art team, Harold. Curious about Harold's process for building out each concept's composition?

Dev 52
article thumbnail

The Kristala Dev Blog - Issue #34

Astral Clock Tower Studios

Here's how it works: each month, we share all the progress every branch of development has made as they collectively work towards completing Kristala's vertical slice—from stunning concept art and 3D models to custom animations, level design, and everything in between. Concept Art.

Dev 52