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The Forgotten City (2021) revisited

Radiator Blog

A hostile NPC statue wakes up, which means you can lure it away from the door.) SHINY ART STYLE: The most obvious difference vs its Skyrim mod roots is the art style -- it went from 2011 pre-PBR Skyrim to 2020 UE4 Quixel 4k photoscans with subsurface scatter'd Character Creator NPCs. "It

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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

link] Concept Art. There's a specific role the damaged piece plays in the Kristala demo's core storyline, and it coincides with an NPC we've been keeping under wraps up until this point. We can't wait to go back again next year! You'll notice that the amulet in the second concept below includes both an intact and broken version.

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The Kristala Dev Blog - Issue #33

Astral Clock Tower Studios

Concept Art. Now that our concept art team has nearly completed the designs for all existing assets and items in the Kristala build that needed to be replaced with fresh assets, they're now able to move on to creating brand new items that don't yet have 3D counterparts. Bianca wasn't the only modeler working on props this sprint.

Dev 52
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The Kristala Dev Blog - Issue #34

Astral Clock Tower Studios

Here's how it works: each month, we share all the progress every branch of development has made as they collectively work towards completing Kristala's vertical slice—from stunning concept art and 3D models to custom animations, level design, and everything in between. Concept Art.

Dev 52
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The Kristala Dev Blog - Issue #30

Astral Clock Tower Studios

Concept Art. Since embarking on the huge endeavor to completely revamp the entire Kristala demo, we've had our artists and modelers working hard to recreate some of the props and environmental elements that already existed in the original Dalamase demo level. Wanna know more about this baddies and get a glimpse behind our art process?

Dev 52
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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

Once considered a thriving mecca for Anagativan art and entertainment, the Nisargan city of Nasahara was set ablaze during the Great Kota Rebellion, forcing its frightened denizens to flee the city they call home in search of safety and solace. link] Concept Art.

Dev 52
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A day in the life of a narrative designer

Game Global

How can I get this NPC to convey a specific emotion if I don’t have that specific animation in my toolbox? What does the Art Team need to know about this quest or level? How should I space out my content to create the pacing I want? Brainstorming, writing, editing, and workshopping text! Localization.