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The Kristala Dev Blog - Issue #30

Astral Clock Tower Studios

Hello, dear friends and fantasy aficionados. This is the place where we bring you a monthly peek into the development process for 3D dark fantasy ARPG Kristala, an indie game developed using Unreal Engine 4 by women-lead Astral Clocktower Studios. Concept Art. If you're just joining us, welcome! What do you think? Level Design.

Dev 52
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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

You just left reality and fell into a portal to the fantasy world of Ailur, the fictional planet that serves as the setting for 3D Dark Fantasy ARPG Kristala—an indie game developed by women-owned independent game studio, Astral Clocktower Studios (hey, that's us!). link] Concept Art. Welcome, beautiful creatures! Check it out!

Dev 52
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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Thanks to groundbreaking technology advancements, developers can now take advantage of cutting-edge software and game engines which enable them to create fantasy worlds in video games. Luckily both engines offer asset stores that allow users to download free and paid props, shading, textures, and many more.

Engine 52
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Digital Illustration Course: Student review, career journey, & advice

CG Spectrum

With a love of sci-fi and fantasy, he decided to pursue a career in the film and game industry where he could explore these realms. Now he's working full-time as a freelance illustrator and has created art for clients including Marvel, Upper Deck, and Monumental. Read more about the difference between concept art vs. illustration.).

Art 85
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The Kristala Dev Blog - Issue #36

Astral Clock Tower Studios

You're currently tuned in to the official Kristala Dev Blog, a monthly compilation of all the development done on our first game, Kristala: a Dark Fantasy ARPG created by women-owned indie game studio, Astral Clocktower Studios (hey, that's us!). The first official gameplay trailer for Dark Fantasy ARPG Kristala. Concept Art.

Dev 52
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The Forgotten City (2021) revisited

Radiator Blog

SHINY ART STYLE: The most obvious difference vs its Skyrim mod roots is the art style -- it went from 2011 pre-PBR Skyrim to 2020 UE4 Quixel 4k photoscans with subsurface scatter'd Character Creator NPCs. "It This community doesn't care about art or theater. The final boss fight is a conversation, and the ultimate weapon is.

NPC 52