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Ron Gilbert shows how narrative games have come a long way

Game Daily

Last year, he wrote Return to Monkey Island (Devolver Digital), a modern point-and-click adventure that was warmly received by critics. It was a comedic graphical adventure set in a house-of-horrors. Inspired by text-adventures, but using a lovely art style and intuitive player interface, the game is now viewed as a classic.

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10 best summer movies - Filmustage Edition

Filmustage

Summer is the best time to use our AI solution - eave the boring pre-production routine to the Filmustage - automatic script breakdown - and chill out on the beach! Be one of the first to test the new functionality - click here for more detailed information. It all leads to an unexpected climax that leaves one in involuntary silence.

Editing 52
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Essential camera movements - explained

Filmustage

But before we continue, we want to remind you that here we promote the love of art and try to inspire you to take your camera and make a short film. Leave the boring pre-production routine to the Filmustage - automatic script breakdown - and focus on your creativity! A panorama is limited only to the points you set yourself.

Film 52
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The evolution of special effects in cinema

Filmustage

But before we continue, we want to remind you that here we promote the love of art and try to inspire you to take your camera and make a short film. Leave the boring pre-production routine to the Filmustage - automatic script breakdown - and focus on your creativity! Art by @nadi_bulochka Let's define SFX, shall we?

Film 52
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Innovative Director: James Cameron

Filmustage

Before we continue, we want to remind you that here we promote the love of art and try to inspire you to take your camera and make a short film. Leave the boring pre-production routine to the Filmustage - automatic script breakdown - and focus on your creativity! The main thing is to love cinema and talk about it.

Film 52
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Defining reality: Steven Spielberg

Filmustage

He began his career as a B-movie horror director and is now regarded as one of the greatest filmmakers of his generation, but also of the history of world cinema. But before we continue, we want to remind you that here we promote the love of art and try to inspire you to take your camera and make a short film.

Film 52
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The Economics of a 2D Adventure Today

Grumpy Gamer

Someone recently submitted a question asking what it would take to build a classic 2D point-n-click adventure today and would it be a viable business? If you'd rather remain blissfully oblivious to the horrors of what goes on behind the scenes, this is the place to stop reading. The goal here is a class point-n-click adventure.

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