Remove Art Remove Point and Click Remove Prototyping Remove Scripting
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The sense of wonder in Verne: The Shape of Fantasy by Gametopia “It’s a tribute”

PreMortem.Games

Development studio Gametopia has translated their love and admiration for the works of the author into an original tale, told through a pixel perfect point-and-click adventure. We think it is a timeless game, both for the pixel art and for the theme of the game”, says Gonzáles. “We We wanted to pay tribute.”

Fantasy 152
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When it comes to copy writing (for press and pitches) forget the fluff and start to BLUF

PreMortem.Games

If you want to know more about the art, craft and science of game development, subscribe here. Rami Ismail Click away in seconds Working in games is a communication minefield: multidisciplinary communications, both internal and external, with the purpose of alignment or selling ideas.

Writing 104
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The CORVID-19 edition

Grumpy Gamer

There is a bi-weekly game prototype group I would meet up with and I do miss that. It all started from having this idea about how to do a better point-and-click interface. At this point the engine is 100% working and it feels a lot better. By the time of MI2, most of the UI was done in script.

Editing 40
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Lock-down in Seattle

Grumpy Gamer

There is a bi-weekly game prototype group I would meet-up with and I do miss that. It all started from having this idea about how to do a better point-and-click interface. At this point the engine is 100% working and it feels a lot better. By the time of MI2, most of the UI was done in script.

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How to Play a Lot of Board Games with Little Time and Little Money

Brand Game Development

Click here. I don’t take issue with the belief that you can benefit from playing a lot of games to be a good designer, I take issue with the invisible scripts people think they have to follow in order to play lots of games. Just here for Highway s & Byways updates? Photo taken by Kristina D.C. License ( Source ).

Dev 130
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Enticing mix of genres in Ghibli-inspired The Brew Barons by Lifetap Studios

PreMortem.Games

As we were prototyping there was still a feeling the game needed more action. A large majority of the art was created from scratch, but Hartley admits having used a few asset packs to help speed up development. “I For me personally it spread me too thin across Art, SFX, Designs, Visual Scripting, Writing and Marketing Material. “For

Studios 104
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Innovative Director: James Cameron

Filmustage

Before we continue, we want to remind you that here we promote the love of art and try to inspire you to take your camera and make a short film. Leave the boring pre-production routine to the Filmustage - automatic script breakdown - and focus on your creativity! The main thing is to love cinema and talk about it.

Film 52