Moving to Vulkan (and ES 2.0) instead of OpenGL ES 3.0
Mircosoft Game Dev
FEBRUARY 25, 2018
Edit: Changed post title for clarity (previously Abandoning OpenGL ES 3.0 for Vulkan (and ES 2.0) ). We are not abandoning the current OpenGL ES 3.0 backend right now : as outlined in the post, we will start working on a Vulkan backend, which will eventually coexist with the OpenGL ES 2.0 backend if Vulkan cuts it.
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