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Godot reaches 2.1 stable!

Mircosoft Game Dev

Profiler & frame profiler. It is now possible to measure the time taken in each function call (both inclusive and self), while doing profiling runs (profiling can be turned on and off at any time). Remote scene inspector. Meanwhile, work on Godot 3.0 Our goal with 3.0

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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

The illustration picture for this article is a screenshot of Wojtek Pe 's Forest scene demo made in Godot 4.0 In this article we highlight some of the new features we are most excited about. One of the most important additions not covered by those articles is the introduction of unit testing to the engine components. beta 1 now!

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