Sun.Apr 28, 2024

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Final Fantasy 7 Rebirth Review

Keith Burgun

I played Final Fantasy 7 Rebirth. Overall, I want to first say: it’s really cool! In general, I liked it. Here’s a list of pros and cons. Also, I’ve decided to make this article SPOILER FREE so please feel free to read it. My two most important takes PRO: The charm. The charm of this game is off the charts and is the main thing that makes me love it.

Fantasy 105
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Open Galaxy 2.0.0 Released

Indie DB

Open Galaxy 2.0.0 has been released with 6 new missions, lots of updates, and fully functional inbuilt mission editor.

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Summer Coding Camp for Kids: Fuel Your Child's Passion for Tech

Real Programming

Every parent wants their kids to be ready for the world of tomorrow’s technology, never mind today’s. We live in a digital world, and while nobody can say for sure what tomorrow’s devices will look like, they’ll surely be written in code. That’s why parents love the idea of their children learning these vital skills in a warm, supportive atmosphere.

Code 52
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AMC Squad Ep5 Update

Indie DB

An update on AMC development as well as some new user levels!

Join the IGDA Community
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Unable to run IOS build on simulator for cocos creator

Cocos

I think it was fixed at Fix divide zero issue in mat4.toSRT which causes node._lrot with NaN values.

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Need help in getting virtual keyboard height in native code of cocos creator?

Cocos

Hello team, I have added one edit box that will be placed on bottom part of the screen, on clicking the edit box keyboard opens and I want the edit box to appear just above the virtual keyboard in android., Now i added function on edit began and calling the native method where I can get the keyboard height and place edit box on top of keyboard. calling the java method in cocos function that is attached to on edit began event callNative() { if (sys.isNative) { const.

Editing 40

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Nodes in Hierarchy panel is reset state when git cloning project

Cocos

I have this problem with Cocos Creator - when I open my project that I git cloned from a repository in another directory in my pc, or git cloned other people’s cocos project from github, the Hierarchy panel on top left is always reset. That is not the case for the projects that didn’t have their folders removed by gitignore, or projects that are copied by zipping the working project folder instead of git cloning.

Asset 40
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Nodes in Hierarchy panel is reset state when git cloning project

Cocos

I have this problem with Cocos Creator - when I open my project that I git cloned from a repository in another directory in my pc, or git cloned other people’s cocos project from github, the Hierarchy panel on top left is always reset. That is not the case for the projects that didn’t have their folders removed by gitignore, or projects that are copied by zipping the working project folder instead of git cloning.

Asset 40
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Nodes in Hierarchy panel is reset state when git cloning project

Cocos

I have this problem with Cocos Creator - when I open my project that I git cloned from a repository in another directory in my pc, or git cloned other people’s cocos project from github, the Hierarchy panel on top left is always reset. That is not the case for the projects that didn’t have their folders removed by gitignore, or projects that are copied by zipping the working project folder instead of git cloning.

Asset 40