Remove Asset Remove Baking Remove Clipping Remove Culling
article thumbnail

[Tutorial]Static-Occlusion-Culling, A great solution for improving culling performance during rendering - Guide to Cocos Cyberpunk Source Code

Cocos

This article will delve into the principles and code of the static occlusion culling solution in Cocos Cyberpunk. That brings us to a highly cost-effective rendering performance optimization solution called (Static Occlusion Culling, SOC) implemented in Cocos Cyberpunk. Occlusion Culling Let’s start with the following figure.

Culling 52
article thumbnail

Optimize Vegetation Generation

Mnenad

  Side note: Watch the clip in this link if you’re not familiar or just interested in understanding the difference between CPU and GPU. Therefor I bought a product from Unity’s Asset Store called Runtime Mesh Batcher (Which seems no longer to be available). It was easy to set up and on low cost. That’s it. When

Mesh 52