Remove Asset Remove Baking Remove Lightmap Remove Tile
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 New asset workflow. Auto-tiling in tile maps. Just set up the probe bounds and do a fast pre-bake of static objects. GPU particles. Improved OBJ support.

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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Android: Add initial support for Play Asset Delivery ( GH-52526 ). CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Android: Add initial support for Play Asset Delivery ( GH-52526 ). TileSet: Fix selection of spaced atlas tile when using priority ( GH-50886 ).

Beta 52
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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Android: Add initial support for Play Asset Delivery ( GH-52526 ). CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Android: Add initial support for Play Asset Delivery ( GH-52526 ). TileSet: Fix selection of spaced atlas tile when using priority ( GH-50886 ).

Mesh 52
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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Android: Add initial support for Play Asset Delivery ( GH-52526 ). CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Android: Add initial support for Play Asset Delivery ( GH-52526 ). TileSet: Fix selection of spaced atlas tile when using priority ( GH-50886 ).

Mesh 52
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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Android: Add initial support for Play Asset Delivery ( GH-52526 ). CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Android: Add initial support for Play Asset Delivery ( GH-52526 ). TileSet: Fix selection of spaced atlas tile when using priority ( GH-50886 ).

Mesh 52
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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

Last but not least, lightmaps baking is now done using the GPU to speed up the process significantly. The new NavigationServer supports fully dynamic environments and on-the-fly navigation mesh baking. Previous versions of the engine provided users with a powerful, but obscured mechanism for preparing imported 3D assets.

Beta 52