Remove Asset Remove Clipping Remove Collision Remove Demo
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The Kristala Dev Blog - Issue #17

Astral Clock Tower Studios

We're officially in the final development crunch for the vertical slice demo of Kristala! WE ARE OFFICIALLY IN THE FINAL DEV CRUNCH FOR THE KRISTALA VERTICAL SLICE DEMO! He also programmed the functionality for throwing consumables in the Kristala demo. link] 3D Asset Design. Wait, wait, wait. clears throat*.

Dev 52
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Soft Body in Godot 3.1

Mircosoft Game Dev

I've used the Platformer Demo to create this demo, that you can downoload by clicking here , or from the Godot Asset Library. Almost done, just add the Player Kinematic Body to parent collision ignore of SoftBody to avoid clipping: Hit Play and (if it all went right) you will obtain the following result: Extra.

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The Kristala Dev Blog - Issue #21

Astral Clock Tower Studios

The last time we met, we were right in the thick of preparing an early, pre-demo build of Kristala for unveiling at the PlayNYC virtual convention. 3D Asset Design. The Nisarga clan is the only clan that will be featured in the Kristala demo. link] Next, Shelly started a base model for our mutant fox enemy.

Dev 52
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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

With the updated armor sets handed off to our 3D modelers, James then whipped up a few fresh concepts for some of the remaining items in the Kristala demo that needed to be replaced with newer models, including: Keys to unlock various gates and doors. Welcome signage for The Dalamase, the level featured in our demo. 3D Modeling.

Dev 52