Remove Asset Remove Clipping Remove Demo Remove Rigging
article thumbnail

The Kristala Dev Blog - Issue #17

Astral Clock Tower Studios

We're officially in the final development crunch for the vertical slice demo of Kristala! WE ARE OFFICIALLY IN THE FINAL DEV CRUNCH FOR THE KRISTALA VERTICAL SLICE DEMO! He also programmed the functionality for throwing consumables in the Kristala demo. link] 3D Asset Design. Wait, wait, wait. clears throat*.

Dev 52
article thumbnail

The Kristala Dev Blog - Issue #19

Astral Clock Tower Studios

link] Will also worked on setting up several of the original musical tracks that will be featured both in the Kristala demo and in the full version of the game. 3D Asset Design. As our resident texture expert, Shelly has been hard at work retexturing some of our existing assets to make them even more visually pleasing in-game.

Dev 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

The Kristala Dev Blog - Issue #21

Astral Clock Tower Studios

The last time we met, we were right in the thick of preparing an early, pre-demo build of Kristala for unveiling at the PlayNYC virtual convention. 3D Asset Design. The Nisarga clan is the only clan that will be featured in the Kristala demo. link] Next, Shelly started a base model for our mutant fox enemy.

Dev 52
article thumbnail

The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

3D Asset Design. When you embark on your Raksaka Proving at the beginning of the Kristala demo, you'll quickly realize you must also battle your way through hordes of gnarly, angry Kotakayan soldiers who are mercilessly hunting you and actively working to see you fail. Level Design. link] Programming.

Dev 52
article thumbnail

The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

With the updated armor sets handed off to our 3D modelers, James then whipped up a few fresh concepts for some of the remaining items in the Kristala demo that needed to be replaced with newer models, including: Keys to unlock various gates and doors. Welcome signage for The Dalamase, the level featured in our demo. 3D Modeling.

Dev 52
article thumbnail

The Kristala Dev Blog - Issue #26

Astral Clock Tower Studios

In today's issue, you'll get an update on all the custom 3D assets we've been working on for the capital city of Nisar, plus a peek into our process for creating a fully functional facial rig for our female main character. 3D Asset Design. Ready to take a break from the mundane and dive head-first into the magic of Kristala?

Dev 52
article thumbnail

The Kristala Dev Blog - Issue #33

Astral Clock Tower Studios

Since then, we've been laser-focused on our next big milestone: completing the entire vertical slice for Kristala.Which means we're inching closer and closer to the official release of the game's demo too. Here's a reminder of this asset's concept, followed by an in-progress turnaround and a snapshot of the finished piece. Concept Art.

Dev 52