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The Kristala Dev Blog - Issue #26

Astral Clock Tower Studios

In today's issue, you'll get an update on all the custom 3D assets we've been working on for the capital city of Nisar, plus a peek into our process for creating a fully functional facial rig for our female main character. 3D Asset Design. Ready to take a break from the mundane and dive head-first into the magic of Kristala?

Dev 52
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Get ready for the GitHub Game Off with Godot

Mircosoft Game Dev

When you share screenshots or videos of your game on social media, please use the #GitHubGameOff hashtag as well as #GodotEngine , to show the community what great projects are being worked on! Kudos to the first Godot user publishing an open source shader to achieve such an effect on our Asset Library :).

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Getting Started with Web GL Game Development

iXie gaming

We’ll cover fundamental concepts of 3D graphics and game design, as well as best practices for building performant and visually stunning web-based games. Designing game mechanics and rules, along with creating game assets such as characters, stages, and settings, are all critical aspects of the game design process.

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GitHub Game Off and Godot are a winning combination

Mircosoft Game Dev

When you share screenshots or videos of your game on social media, please use the #GitHubGameOff hashtag as well as #GodotEngine , to show the community what great projects are being worked on! Some are standalone tutorials about a given feature or concept, while others are series that will lead you through making a simple game from A to Z.

Alpha 52
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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

Plus, you'll get a first look at some of the incredible environmental and character concepts we've got in the works too. 3D Asset Design. After she finishes up this first set, Bianca will then move on to the additional sets our concept artists are currently working on. link] Concept Art. Programming.

Dev 52
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The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

Concept Art. In our last issue, we introduced you to a bunch of new team members that recently joined our growing family, including our newest Environmental Concept artist, Harold. Right away, Harold dove into creating fresh, detailed concepts for each level area in the Kristala demo. Let's dive in.

Dev 52