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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

3D Asset Design. When you embark on your Raksaka Proving at the beginning of the Kristala demo, you'll quickly realize you must also battle your way through hordes of gnarly, angry Kotakayan soldiers who are mercilessly hunting you and actively working to see you fail. Level Design. link] Programming.

Dev 52
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The Kristala Dev Blog - Issue #19

Astral Clock Tower Studios

link] Will also worked on setting up several of the original musical tracks that will be featured both in the Kristala demo and in the full version of the game. 3D Asset Design. As our resident texture expert, Shelly has been hard at work retexturing some of our existing assets to make them even more visually pleasing in-game.

Dev 52
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The Kristala Dev Blog - Issue #22

Astral Clock Tower Studios

3D Asset Design. In our last issue, Nick had rounded out the month of August by getting started on the assets needed for our Nasahara Ruins level. Karena began working through a list of assets needed for the Nisarga clan's capital city of Nisar. There will be rum! Stay tuned! Programming. link] Concept Art.

Dev 52
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Filmmaking in Unreal Engine — how Hanny created her arthouse cinematic

CG Spectrum

Once the production began, I had more drive to assemble the scene using the foliage tool and Megascans assets. My Technical Assistant, Marc, helped to calm me down and pointed out how certain assets could be done in a smarter and cheaper way without sacrificing the visual quality.

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The Kristala Dev Blog - Issue #26

Astral Clock Tower Studios

In today's issue, you'll get an update on all the custom 3D assets we've been working on for the capital city of Nisar, plus a peek into our process for creating a fully functional facial rig for our female main character. 3D Asset Design. Ready to take a break from the mundane and dive head-first into the magic of Kristala?

Dev 52
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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

Today we're serving up some seriously exciting updates, including a look at our new, custom game cursor; updates on our new player character's rigging and animation; and a sneak peek at our newest WIP level area. 3D Asset Design. We can't wait to see this come to life even further as Nick continues working through his list of assets.

Dev 52
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The Kristala Dev Blog - Issue #21

Astral Clock Tower Studios

The last time we met, we were right in the thick of preparing an early, pre-demo build of Kristala for unveiling at the PlayNYC virtual convention. 3D Asset Design. The Nisarga clan is the only clan that will be featured in the Kristala demo. link] Next, Shelly started a base model for our mutant fox enemy.

Dev 52